Grim Undertaking
There is no ancient gentleman but gardeners, ditchers, and grave-makers: they hold up Adam's profession.
![](assets/images/image15.jpg?v=fbfcf700)
![](assets/images/image16.jpg?v=fbfcf700)
![](assets/images/image02.jpg?v=fbfcf700)
// about :
![](assets/images/image28.jpg?v=fbfcf700)
// universal:
name
Drahgo Delacroix-Curwenbackground
Tragic.power source
Extradimensional.archetype
Minion-Maker.personality
ㅤㅤMischevious.primary role
Supportsecondary role
Damage
// about :
![](assets/images/image27.jpg?v=fbfcf700)
// comics:
name
Drahgo Delacroix-Curwencallsign
Sepulcherbackground
Tragic.power source
Extradimensional.archetype
Minion-Maker.personality
ㅤㅤMischevious.primary role
Supportsecondary role
Damage
// about :
![](assets/images/image03.jpg?v=fbfcf700)
// eorzea:
name
Maetimaga Edzyntyrntitle
First Auditor of the Holy SeeEcho
N/A.power source
DynamisPrimary Job
Arcanist.Secondary Job
ㅤㅤDancer.
// stats :
// attributes:
age
43.weight
374 lbs.height
7'-6".Physical
ㅤㅤ▇▇▇▇▇▇▇▇▇▇Mental
ㅤㅤ▇▇▇▇▇▇▇▇▇▇Damage
ㅤㅤ▇▇▇▇▇▇▇▇▇▇Durability
ㅤㅤ▇▇▇▇▇▇▇▇▇▇
// powers:
Energy - infernal
ㅤㅤ▇▇▇▇▇▇▇▇▇▇presence
ㅤ▇▇▇▇▇▇▇▇▇▇size-changing
ㅤㅤ▇▇▇▇▇▇▇▇▇▇Staff of Samedi
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
// qualities:
Imposing
ㅤㅤ▇▇▇▇▇▇▇▇▇▇Magical Lore
ㅤ▇▇▇▇▇▇▇▇▇▇Banter
ㅤㅤ▇▇▇▇▇▇▇▇▇▇Morbid Humorist
ㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇
![](assets/images/image04.jpg?v=fbfcf700)
// verses :
![](assets/images/image08.jpg?v=fbfcf700)
// verse name: Vaale
Within his home setting, our friend has the traditional Vegali name of Maetimaga, but will use Drahgo (the name of his instructor in necromancy). His powers remain the same, as does his personality.
![](assets/images/image21.jpg?v=fbfcf700)
// verse name: Comics
Within the context of a super-hero setting, our friend goes by the name Drahgo Delacroix-Curwen. A mishap with some super-powered friends saw him become the wielder of the Cane of Samedi. He is an active hero now under the callsign 'Sepulcher'.
![](assets/images/image20.jpg?v=fbfcf700)
// verse name: Eorzea
Within Eorzea, our friend goes by the name Maetimaga Edzytyrn, a Sea Wolf who's tragedy began with an unexpected trip into the Palace of the Dead; his skills and abilities are unchanged although he is an Auditor for the Holy See of Ishgard.
// abilities :
![](assets/images/image07.jpg?v=fbfcf700)
Crossroad Conjure
Sepulcher conjures a spirit using his dark powers and orders it to perform a single task: Attack, Defend, Boost, Hinder, or Overcome.
![](assets/images/image09.jpg?v=fbfcf700)
Uplift Spirits
Sepulcher's gregarious and cordial nature bolsters allies or one of his conjured spirits making them more effective in combat for a time.
![](assets/images/image10.jpg?v=fbfcf700)
Grave Doubts
Through force of will (and some dismissive banter), Sepulcher may sometimes resist damage that would put him into a critical state.
![](assets/images/image11.jpg?v=fbfcf700)
Consign Spirits
When Sepulcher defeats a minor enemy, he draws from their departing spirit to bolster himself for a time.
![](assets/images/image12.jpg?v=fbfcf700)
hasty internment
Pouring forth the energy of the grave from himself and into others, Sepulcher can strike multiple targets at the cost of some of his own vitality.
![](assets/images/image13.jpg?v=fbfcf700)
Life of the Party
Using the Staff of Samedi, Sepulcher infuses a conjured spirit with further strength, increasing its durability, strength and size.
![](assets/images/image14.jpg?v=fbfcf700)
Crushing Tomb
Calling on the power of the grave, Sepulcher grows in size and bulk, permitting him to be more effective at multiple activities at once.
![](assets/images/image25.jpg?v=fbfcf700)
Party Knell
In dire circumstances, Sepulcher can call up a mass of spirits to aid him, although they can only perform a single task he assigns to them.
![](assets/images/image26.jpg?v=fbfcf700)
Desperate Channeling
Sepulcher calls two potent spirits that he can direct to perform separate actions.
// abilities
cont.:
![](assets/images/image22.jpg?v=fbfcf700)
Crossroad Conjure
Create a minion using Infernal. Choose whether it can Attack, Defend, Boost, Hinder, or Overcome. It acts on the start of your turn.
![](assets/images/image23.jpg?v=fbfcf700)
Uplift Spirits
Boost another hero or one of your minions using Presence. Either use your Max die, or use your Mid die and make that bonus persistent.
![](assets/images/image24.jpg?v=fbfcf700)
Grave Doubts
When you would take damage that would change your zone, Defend against that damage by rolling your single Banter die.
![](assets/images/image01.jpg?v=fbfcf700)
Consign Spirits
When you defeat a minion, roll that minion’s die and Boost yourself using that roll.
![](assets/images/image05.jpg?v=fbfcf700)
hasty internment
Attack multiple targets using Infernal. Then, take irreducible damage equal to the number of targets hit.
![](assets/images/image06.jpg?v=fbfcf700)
Life of the Party
Boost one of your minions using Staff of Samedi. You may also upgrade that minion to your Max die size, replacing its minion form.
![](assets/images/image17.jpg?v=fbfcf700)
Crushing Tomb
Choose three basic actions. Use Size Changing in your pool and take one action with your Max die, a different action with your Mid die, and a third action with your Min die.
![](assets/images/image18.jpg?v=fbfcf700)
Party Knell
Use Infernal to create a number of minions equal to your Mid die. Choose the one same basic action that they each perform. They all act at the start of your turn.
![](assets/images/image19.jpg?v=fbfcf700)
Desperate Channeling
Create two minions using Presence, one with your Max die and one with your Mid die. Choose which one basic action each of them can perform. They act on the start of your turn.
// background :
TBD