Grim Undertaking

There is no ancient gentleman but gardeners, ditchers, and grave-makers: they hold up Adam's profession.


// about :

// universal:

  • name Drahgo Delacroix-Curwen

  • backgroundTragic.

  • power sourceExtradimensional.

  • archetypeMinion-Maker.

  • personalityㅤㅤMischevious.

  • primary role Support

  • secondary roleDamage

// about :

// comics:

  • name Drahgo Delacroix-Curwen

  • callsign Sepulcher

  • backgroundTragic.

  • power sourceExtradimensional.

  • archetypeMinion-Maker.

  • personalityㅤㅤMischevious.

  • primary role Support

  • secondary roleDamage

// about :

// eorzea:

  • nameMaetimaga Edzyntyrn

  • titleFirst Auditor of the Holy See

  • EchoN/A.

  • power sourceDynamis

  • Primary JobArcanist.

  • Secondary JobㅤㅤDancer.

// stats :

// attributes:

  • age43.

  • weight374 lbs.

  • height7'-6".

  • Physicalㅤㅤ▇▇▇▇▇▇▇▇▇▇

  • Mentalㅤㅤ▇▇▇▇▇▇▇▇▇▇

  • Damageㅤㅤ▇▇▇▇▇▇▇▇▇▇

  • Durabilityㅤㅤ▇▇▇▇▇▇▇▇▇▇

// powers:

  • Energy - infernalㅤㅤ▇▇▇▇▇▇▇▇▇▇

  • presence▇▇▇▇▇▇▇▇▇▇

  • size-changingㅤㅤ▇▇▇▇▇▇▇▇▇▇

  • Staff of Samediㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇

// qualities:

  • Imposingㅤㅤ▇▇▇▇▇▇▇▇▇▇

  • Magical Lore▇▇▇▇▇▇▇▇▇▇

  • Banterㅤㅤ▇▇▇▇▇▇▇▇▇▇

  • Morbid Humoristㅤㅤㅤ▇▇▇▇▇▇▇▇▇▇

// verses :

// verse name: Vaale

Within his home setting, our friend has the traditional Vegali name of Maetimaga, but will use Drahgo (the name of his instructor in necromancy). His powers remain the same, as does his personality.

// verse name: Comics

Within the context of a super-hero setting, our friend goes by the name Drahgo Delacroix-Curwen. A mishap with some super-powered friends saw him become the wielder of the Cane of Samedi. He is an active hero now under the callsign 'Sepulcher'.

// verse name: Eorzea

Within Eorzea, our friend goes by the name Maetimaga Edzytyrn, a Sea Wolf who's tragedy began with an unexpected trip into the Palace of the Dead; his skills and abilities are unchanged although he is an Auditor for the Holy See of Ishgard.

// abilities :

Crossroad Conjure

Sepulcher conjures a spirit using his dark powers and orders it to perform a single task: Attack, Defend, Boost, Hinder, or Overcome.

Uplift Spirits

Sepulcher's gregarious and cordial nature bolsters allies or one of his conjured spirits making them more effective in combat for a time.

Grave Doubts

Through force of will (and some dismissive banter), Sepulcher may sometimes resist damage that would put him into a critical state.

Consign Spirits

When Sepulcher defeats a minor enemy, he draws from their departing spirit to bolster himself for a time.

hasty internment

Pouring forth the energy of the grave from himself and into others, Sepulcher can strike multiple targets at the cost of some of his own vitality.

Life of the Party

Using the Staff of Samedi, Sepulcher infuses a conjured spirit with further strength, increasing its durability, strength and size.

Crushing Tomb

Calling on the power of the grave, Sepulcher grows in size and bulk, permitting him to be more effective at multiple activities at once.

Party Knell

In dire circumstances, Sepulcher can call up a mass of spirits to aid him, although they can only perform a single task he assigns to them.

Desperate Channeling

Sepulcher calls two potent spirits that he can direct to perform separate actions.

Crossroad Conjure

Create a minion using Infernal. Choose whether it can Attack, Defend, Boost, Hinder, or Overcome. It acts on the start of your turn.

Uplift Spirits

Boost another hero or one of your minions using Presence. Either use your Max die, or use your Mid die and make that bonus persistent.

Grave Doubts

When you would take damage that would change your zone, Defend against that damage by rolling your single Banter die.

Consign Spirits

When you defeat a minion, roll that minion’s die and Boost yourself using that roll.

hasty internment

Attack multiple targets using Infernal. Then, take irreducible damage equal to the number of targets hit.

Life of the Party

Boost one of your minions using Staff of Samedi. You may also upgrade that minion to your Max die size, replacing its minion form.

Crushing Tomb

Choose three basic actions. Use Size Changing in your pool and take one action with your Max die, a different action with your Mid die, and a third action with your Min die.

Party Knell

Use Infernal to create a number of minions equal to your Mid die. Choose the one same basic action that they each perform. They all act at the start of your turn.

Desperate Channeling

Create two minions using Presence, one with your Max die and one with your Mid die. Choose which one basic action each of them can perform. They act on the start of your turn.

TBD